Now, onto the tables I am using for the first issue of my BASH Villain Mission Force game featuring bad Marvel villains in the starring role.
Villain Mission Force (VMF)
The year is 1985--the Bronze Age of the Marvel Universe, and the world needs villains to complete sometimes unsavory missions.
The Villain Pool
Players choose (or roll randomly) the villain they want to play from the table below.
Roll 2D6:
2 = Anaconda
3 = Blizzard
4 = Boomerang
5 = Constrictor
6 = The Ghost
7 = Harpoon
8 = Hydro-Man
9 = Mr. Hyde
10 = The Scorpion
11 = Vertigo
12 = Wild Child
Incarceration Tables
Once a player selects his villain from the available pool, he or she should roll on the following tables to determine what the character’s most recent misdeeds were that ended in them being incarcerated. Players may also choose from the tables, but the GM should point out that choosing isn’t very fun!
Crime (roll 2D6)
2 = Assault (roll again on the Victim table below)
3 - 4 = Racketeering
5 - 6 = Kidnapping (roll again on the Victim table below)
7 - 9 = Bank Job
10 - 11 Grand Theft Auto
12 = Attempted Murder (roll again on the Victim table below)
Victim Table (roll 2D6)
2 - 3 = Rich Heiress
4 - 5 = The Mayor
6 - 7 = Famous Actor
8 - 9 = Famous Scientist
10 - 11 = Famous Religious Figure
12 = Subduing Hero’s Family Member/Significant Other
Subduing Hero or Team
2 = Speedball
3 = Daredevil
4 = Captain America
5 = Spider-Woman
6 = Iron Man
7 = Hulk
8 = Spider-Man
9 = The Defenders
10 = The X-Men
11 = The Fantastic Four
12 = The Avengers
Place of Apprehension
2 = The Sewers
3 = Main Street
4 = The Suburbs
5 = Rooftop of a Skyscraper
6 = The Docks
7 = The Wilderness
8 = Underground Lair
9 = Naval Base
10 = Mountain Stronghold
11 = Space Station
12 = Blue Area of the Moon
Accomplice
2 = White Rabbit
3 = The Mandrill
4 = Purple Man
5 = Circus of Crime
6 = Nitro
7 = Klaw
8 = Kraven
9 = MODOK
10 = Super-Skrull
11 = Baron Zemo
12 = Dr. Doom (roll again on the Doc Doom Accomplice Table)
If you happen to roll yourself, roll 2D6 again:
Result
2 - 11 = Roll again until you get an accomplice other than yourself!
12 = You were working with a clone of yourself!
Doc Doom Accomplice Table
Result
2 - 11 = It was just a Doombot! The real Dr. Doom would never work with you!
12 = It was Doc Doom! Gain +1 Hero Point to begin the session!
Thanks for visiting!
--Scott
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