I sent some questions about the upcoming sci-fi skirmish game into the folks at Darkson, and Lead Game Designer Matthew Hope was kind enough to respond. Here they are:
Q: AE Bounty seems like a "true" skirmish game, featuring only 2-10 figures per side. Will it have some of the other trappings of skirmish games like campaign rules, interacting with terrain, and rules for non-combatants?
A: AE-Bounty is, indeed, a true skirmish game and players can create crews of Bounty Hunters, Pirates or Mercenaries ranging in size from two to about fifteen models. The AE-Bounty rulebook will contain rules for campaigns, which includes tracking casualties, experience points and equipment. Some scenarios do have models interacting with terrain and/or non-combatants. One of my favorite scenarios in the game is the ‘Hostage Situation’ scenario where one side tries to shield their escape with hostages.
Q: Can AE Bounty be played on a 2' x 2' board or area? What is the "ideal" sized playing surface for the game?
A: The ideal playing area for AE-Bounty is a 3’x3’ table, though tables from 2’x2’ to 4’x4’ can also be used.
Q: Darkson has previewed a great line-up of 12 or so new figures for the game, will there be more miniatures coming once the book is released?
A: We hope to be trickling out the sculpts at the rate of one a month. The AE-Bounty line already has a few dozen sculpts, so there will be a lot of variety for players to choose from.
Q: I understand there are rules for customizing models from any manufacturer, so are the equipment rules specific enough to cover stuff like powered armor, anti-gravity devices, and personal force fields?
A: The AE-Bounty rules allow for a very customized force. With the unit, equipment, heroes, aliens and other options available, players can easily create just about any kind of unit they choose, allowing them to very easily use models from other manufacturers. We will be encouraging players to post new equipment, alien and other homemade creations on our forums that will help others use any model they choose.
Q: Is the turn sequence "I go-You go", or does it employ alternating unit activation?
A: AE-Bounty sticks to the alternating activation method from our AE-WWII rules set. We’ve found this to be a great way of keeping both players involved in the game at all times and to keep the game moving quickly.
Q: Will the book be available on PDF as well as hard copy?
A: Eventually, I’m sure we’ll have it available at WarGames Vault.
Q: When can we get our hands on this game?
A: We’re putting the final touches on the book; it will definitely be out by the end of the year.
Thanks so much to Matthew Hope and Robert Kingery of Darkson Designs for their great kindness and accessibility!
Scott