Every now and again I go back and work on my Warmachine Khador force. It's a slow burn kind of thing. Last week I polished off my plastic Juggernaut warjack. I think it important to mention just how good these plastic kits are. Whatever detail they lose from their old metal versions is more than made up for by the easy of assembly, durability, and over utility of the plastic/resin versions.
Anyway, here he is!
Thanks for visiting!
--Scott
Showing posts with label Khador. Show all posts
Showing posts with label Khador. Show all posts
Saturday, November 10, 2012
Friday, February 17, 2012
Warmachine: Decimator
In between painting Skaven I sneaked in a bit of work on my Khador force.
I needed to break the ice on my Khador Warjacks, and I have in a big way--the Decimator. This 9 pt. Heavy Warjack packs ranged punch and a deadly Rip Saw for close-in work.


On the brassy metallic I mixed Vallejo Brass with a bit of GW Calthan Brown to mute it. This about a 60/40 mix of brass to brown. I then went back after it was dry and stippled in a darker brown from one of my Reaper triads (African Flesh tone, I believe). The silver metallic is just Vallejo Genmetal with some Badab Black Wash on top. Nothing fancy there.



And here's a shot of the big "D" with The Butcher and a Man-O-War:

Thanks for visiting!
--Scott
I needed to break the ice on my Khador Warjacks, and I have in a big way--the Decimator. This 9 pt. Heavy Warjack packs ranged punch and a deadly Rip Saw for close-in work.
On the brassy metallic I mixed Vallejo Brass with a bit of GW Calthan Brown to mute it. This about a 60/40 mix of brass to brown. I then went back after it was dry and stippled in a darker brown from one of my Reaper triads (African Flesh tone, I believe). The silver metallic is just Vallejo Genmetal with some Badab Black Wash on top. Nothing fancy there.
And here's a shot of the big "D" with The Butcher and a Man-O-War:
Thanks for visiting!
--Scott
Friday, February 10, 2012
Warmachine: Man-O-War Demo Corps Group Shot
Here's a group shot of the completed Demo Corps and the Butcher!

Notice that I corrected an issue with the assembly, the lower armor piece was glued on the outside when it should have been tucked under! Fixing this required a complete re-basing as I could not get to them any other way. We suffer for our art.


Thanks for visiting!
--Scott
Notice that I corrected an issue with the assembly, the lower armor piece was glued on the outside when it should have been tucked under! Fixing this required a complete re-basing as I could not get to them any other way. We suffer for our art.
Thanks for visiting!
--Scott
Wednesday, February 8, 2012
Warmachine: Man-O-War Demo Corps Leader
Friday, February 3, 2012
Warmachine: Man-O-War Demolition Corps
Wednesday, February 1, 2012
Warmachine: Khador Project
I confess to being an unsubtle player of PP's games. I like simple Casters/'Locks who possess simple Feats. That's why I play Barnabas and the Blindwater Congregation. Barnabas knocks non-amphibious models down. Very simple. And his warbeasts either buff or attack. Pretty simple.
On the Warmachine end, I have threatened for years that if PP did plastic Men-O-War I'd build a Khador force. Well, they called my bluff! So I am all in on a Khador force, but I need to build one that suits my simple, meat and potatoes play style. Here is my initial 25 pt. and 30 pt. lists. They feature my favorite Khador caster, the Butcher--the normal version. His feat epitomizes the unsubtle philosophy I prefer. All friendly faction models get an extra damage die.
I usually play my games at either 25 pts. or 30 pts. When my group plays bigger, we usually do "mixed doubles" games. So here are two lists covering those levels of play:
25 Point List
The Butcher +6 pts.
Destroyer 9 pts.
Juggernaut 7 pts.
Man-O-War Demolition Corps (Leader & 4 Grunts) 9 pts.
Man-O-War Shocktroopers (Leader & 2 Grunts) 6 pts.
======================================
Total = 25 pts.
30 Point List
The Butcher +6 pts.
Destroyer 9 pts.
Juggernaut 7 pts.
Man-O-War Demolition Corps (Leader & 4 Grunts) 9 pts.
Man-O-War Shocktroopers (Leader & 4 Grunts) 9 pts.
Battle Mechaniks (Leader & 3 Grunts) 2 pts.
======================================
Total = 30 pts.
One other factor I kept in mind as I put it together was the models themselves. I won't field models I don't like the aesthetics of, no matter how good their rules might be. And I am not fond of many of PP's more complex metal model builds. Having done a lot of merc painting of PP's stuff, I can say that kits like Bane Thralls and Bane Knights are not the kind of projects I'd ever do for myself, for pleasure! As an aside, I wish Cryx players had the option to have those in plastic! Anyway, those sorts of builds get dismissed straight off.
Here is part one of the project, the finished Butcher model:





On the paint scheme for this force, I was determined to avoid red. I am tired of red. I am also tired of blue--I've merc painted almost an entire company of Crimson Fists in the last year or so (sorry, Mr. B.!) . I wanted something military, simple, and executable over many models.
Enter my old friend, Vallejo Dark Sea Blue (VAL898). It lays over black beautifully, and mixed with GW Foundation Dehneb Stone, highlights wonderfully. You'll see more examples of this as the week goes on and I start showing pics of the Man-O-War Demolition Corps.
The Demo Corps are simply some of the coolest models I have ever painted!
More to come on this project!
Thanks for visiting!
--Scott
On the Warmachine end, I have threatened for years that if PP did plastic Men-O-War I'd build a Khador force. Well, they called my bluff! So I am all in on a Khador force, but I need to build one that suits my simple, meat and potatoes play style. Here is my initial 25 pt. and 30 pt. lists. They feature my favorite Khador caster, the Butcher--the normal version. His feat epitomizes the unsubtle philosophy I prefer. All friendly faction models get an extra damage die.
I usually play my games at either 25 pts. or 30 pts. When my group plays bigger, we usually do "mixed doubles" games. So here are two lists covering those levels of play:
25 Point List
The Butcher +6 pts.
Destroyer 9 pts.
Juggernaut 7 pts.
Man-O-War Demolition Corps (Leader & 4 Grunts) 9 pts.
Man-O-War Shocktroopers (Leader & 2 Grunts) 6 pts.
======================================
Total = 25 pts.
30 Point List
The Butcher +6 pts.
Destroyer 9 pts.
Juggernaut 7 pts.
Man-O-War Demolition Corps (Leader & 4 Grunts) 9 pts.
Man-O-War Shocktroopers (Leader & 4 Grunts) 9 pts.
Battle Mechaniks (Leader & 3 Grunts) 2 pts.
======================================
Total = 30 pts.
One other factor I kept in mind as I put it together was the models themselves. I won't field models I don't like the aesthetics of, no matter how good their rules might be. And I am not fond of many of PP's more complex metal model builds. Having done a lot of merc painting of PP's stuff, I can say that kits like Bane Thralls and Bane Knights are not the kind of projects I'd ever do for myself, for pleasure! As an aside, I wish Cryx players had the option to have those in plastic! Anyway, those sorts of builds get dismissed straight off.
Here is part one of the project, the finished Butcher model:
On the paint scheme for this force, I was determined to avoid red. I am tired of red. I am also tired of blue--I've merc painted almost an entire company of Crimson Fists in the last year or so (sorry, Mr. B.!) . I wanted something military, simple, and executable over many models.
Enter my old friend, Vallejo Dark Sea Blue (VAL898). It lays over black beautifully, and mixed with GW Foundation Dehneb Stone, highlights wonderfully. You'll see more examples of this as the week goes on and I start showing pics of the Man-O-War Demolition Corps.
The Demo Corps are simply some of the coolest models I have ever painted!
More to come on this project!
Thanks for visiting!
--Scott
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