Showing posts with label Villain Mission Force. Show all posts
Showing posts with label Villain Mission Force. Show all posts

Sunday, March 10, 2013

Villain Mission Force Followup

Following on the great success and fun I enjoyed running Giant Sized Villain Mission Force #1 last weekend, I have been re-working my charts and setup and thinking about running more regular games of VMF with my normal RPG group. Once we finish up the Shadowrun campaign (roughly two sessions remain) I plan to launch into semi-regular installments, time permitting.

In the meantime I have plenty of Heroclix to re-base and touch up.  Here's my latest handiwork: Bullseye!




Bullseye might be one of the best-sculpted Heroclix I've ever seen. He certainly required little to no paint work once he was re-based.

In between 15mm stuff, I'll feature more articles on y work and progress with VMF.  If folks are interested in my revised background and character generation charts, I can share those as well.  They can be adapted to any rules, but I will add another plug for BASH, my favorite set of superhero RPG rules.

Thanks for visiting!

--Scott

Sunday, March 3, 2013

Giant-Sized Villain Mission Force #1

What do you get when you take The Trapster, Scorpion, and Boomerang, and send them on a mission to recover hidden Kree technology at Roswell, NM?  Why, Giant-Sized Villain Mission Force #1, of course!

Last night I was asked on very short notice to run an episode of VMF for Rico, Jeff, and Patrick (a very nice fellow from the company behind Mage Wars), so I busted out my BASH rules and threw something together.  And it worked!  We all had a blast!

The actual issue did not include Stilt-Man, but I could resist showing him!


Thanks for visiting!

--Scott