And here is a comp shot with a Foundry swashbuckler:
I am very pleased with the adjustments I have made to Green Ronin's AGE system--the same rules that power the Dragon Age RPG. So far I have implemented some one-shot, one-kill mook/minion rules to let the PC's mow through nameless thugs or monsters. I've also tweaked the health and damage system so that characters recover their health after each encounter.
Both worked pretty well, but I may tweak them further as we go along. One thing players seemed to want is a hero point mechanic, so I think I will be installing that next.
I'll keep folks posted on our progress.
Thanks for visiting!
--Scott