After taking out Gang Boss Papa Grist, we earned our invitation to the Revel at Gabriel Chase.
After arriving and gathering some helpful clues with some social interaction rolls (and rules, see below!), we faced the twin horrors of the Widower and the Beloved, a vile Chaos sorcerer.
It was really a three way battle, as the Beloved wanted to be the one to take out the Widower so he could collect his essence and enslave him. The Widower just wanted to slay any living being it came across! Stu and I were hoping more hapless party-goers would wander into the Widower's path, but after he slew the first one, the others just seemed to randomly avoid him!
It was left to us to face him. We had gathered enough info to learn that opening the fabled Steel Clock and securing its Keystone would allow us to truly destroy the Widower for good. So we tasked Hanse Grebs and Septimus Dexter with making the Intellect checks to accomplish this extended task. Unfortunately, after just one attempt, Hanse Grebs was charged and slain by the Widower.
Meanwhile, Stu's Vostroyan IG conscripts were harrying the Widower with withering fire form their long-las sniper. My servitor, Ergo-VI also added to the fire on the vile sorcerer. Eventually we took him out! Big relief there.
Then we fought a desperate delaying melee against the Widower, and Dexter successfully opened the clock and destroyed the Keystone! The decadent city of Xicarph, and the whole world of Qaddis, were saved!
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Lady Melua and a Vostroyan battle the Widower; Hanse has already fallen! |
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Dexter works feverishly to open the Steel Clock. I was pretty happy with my quickly knocked together Steel Clock terrain piece! |
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Behind the clock, Ergo-VI and the Vostroyan Sergeant have finished off the Beloved and are moving around to engage the Widower just as Dexter destroys the Keystone! |
In all, my theory about adapting the Dark Heresy modules to my Techno-Fantasy Adventure* rules worked splendidly!
More to come!
--Scott
* I have changed the title from Techno-Fantasy Skirmish to Techno-Fantasy Adventure because I have added enough RPG elements for folks to run the game as a simple RPG. So now it's keyword skirmish, co-op, PvP, and RPG!