This is a long story about how I learned to love
the Quar, but I think it's worth telling.
It's funny sometimes when you let your players participate in RPG world-building with you. Six months ago I ran a 3-part, Savage Worlds Steam-Opera mash-up that was basically Star Wars, but with all of the major tropes replaced with steam-punk equivalents. Blasters were Lightning-Guns, and the Force became the Essence. Hyper Drives were replaced with Essence Accumulators, and the list goes on and on...
I wrote a up a roughly 10-page breakdown of the campaign environment, populating it with cool races that I new I could readily get minis for. I used Bob Naismith's
Aruks, because they kick ass, and I had a bunch of them from way back. I threw in plenty of re-purposed Mage Knight steam robots for the various Automatons in the setting (the functional equivalent of droids), and I added some cool tentacle-faced guys I called the C'Thul, a cursed but noble race.
I also left it up to my players if they wanted to create a race, they could add it in. That's when my good buddy Rico created Colonel Apa Pok. Apa Pok happens to be a Quar, and Rico had taken a liking to the miniatures before I started my game, traded for some, and now was looking for an excuse to use one. So the Quar entered my Steam-Opera universe as residents of one of the Six Moons, part of the planet Kulthea (a name and world map ripped from my awesome
Shadow World Master Atlas published more than 10 years ago by ICE).
I had not thought much about the Quar when they were released; they were cool, well sculpted (Aaron Brown, I am a big fan of yours!), but maybe I thought them a bit silly. That is until Rico brought Apa Pok and his two bumbling henchmen into my campaign--one is an Aruk, the other is a Sligg (Reaper, you need to make more
Sliggs, please).
Here is Rico's dynamite paint job on the illustrious Colonel Apa Pok:

He fits in great in the campaign, and as I mentioned, he comes with two hilarious henchmen who often do more harm than good! Here are the three of them together:

We adapted Savage Worlds' excellent follower rules to create a special Merc Captain edge for Apa so he could have two Henchmen at the Seasoned level. It has worked out fine so far.
So I got the itch to return to this campaign, and I was looking through the character sheets and saw Apa Pok's sheet, and I realized that I really wanted to paint up some Quar of my own to use in the game. I promptly traded Rico unpainted metal for unpainted metal, and took possession of 5 Quar troopers. I also popped onto Zombie Smith's site and ordered a couple of their excellent Quar Militia troopers.
Anyway, here's my first test-paint on the Quar. I have to say, these figures are very cool, and fit my campaign very well.





And here's a comp shot for some scale with a normal 28mm human figure:

Anyway, more Quar to come over the holidays, I hope!
Thanks for reading!
--Scott