Showing posts with label Quar. Show all posts
Showing posts with label Quar. Show all posts

Wednesday, December 22, 2010

Quar Lugger Automaton!

As I am using the Quar in my homebrew RPG universe, with its Steam-Opera trappings, I decided that they would use small Automatons called "Luggers" to haul extra equipment, ammo, and supplies into battle.

These Luggers would be quite loyal to their Quar superiors, and the Quar in turn would develop a fondness for them.

I converted my first Lugger Automaton using one of Reaper's excellent Chronoscope robots.

Here's the results:







I was careful to give him plenty of Quar bits to carry around with him, including a spare firearm should one be needed!

Here's a comp shot or two:





And here are a few shots of the helmeted Quar fighter all by himself:





Finally, a neat shot of the Quar battle squad and their Lugger LT-1 discovering a dangerous Crab Droid lurking on the battlefield:





Hopefully, a few choice items I am waiting on will arrive over my short holiday break and I will have more stuff to show off. In the meantime, I still have to take some pics of those Gator Men I have been promising.

Thanks for checking out the blog!

--Scott

Sunday, December 19, 2010

More Quar Added!

I finished two more Quar. The test model was painted using a basecoat, wash, highlight method, but for these next two I went back to the Foundry 3-step blending. In this case the uniform was done with Rawhide A and B.





Here's a shot with all three Quar I've done so far:



Incidentally, these pics were taken on Old Glory's awesome 2' x 2' terrain squares. I've got the Hills With Rocky Outcrops and they are awesome!

Can't wait to get my two Militia Quar in the mail!

--Scott

Thursday, December 16, 2010

The Quar!

This is a long story about how I learned to love the Quar, but I think it's worth telling.

It's funny sometimes when you let your players participate in RPG world-building with you. Six months ago I ran a 3-part, Savage Worlds Steam-Opera mash-up that was basically Star Wars, but with all of the major tropes replaced with steam-punk equivalents. Blasters were Lightning-Guns, and the Force became the Essence. Hyper Drives were replaced with Essence Accumulators, and the list goes on and on...

I wrote a up a roughly 10-page breakdown of the campaign environment, populating it with cool races that I new I could readily get minis for. I used Bob Naismith's Aruks, because they kick ass, and I had a bunch of them from way back. I threw in plenty of re-purposed Mage Knight steam robots for the various Automatons in the setting (the functional equivalent of droids), and I added some cool tentacle-faced guys I called the C'Thul, a cursed but noble race.

I also left it up to my players if they wanted to create a race, they could add it in. That's when my good buddy Rico created Colonel Apa Pok. Apa Pok happens to be a Quar, and Rico had taken a liking to the miniatures before I started my game, traded for some, and now was looking for an excuse to use one. So the Quar entered my Steam-Opera universe as residents of one of the Six Moons, part of the planet Kulthea (a name and world map ripped from my awesome Shadow World Master Atlas published more than 10 years ago by ICE).

I had not thought much about the Quar when they were released; they were cool, well sculpted (Aaron Brown, I am a big fan of yours!), but maybe I thought them a bit silly. That is until Rico brought Apa Pok and his two bumbling henchmen into my campaign--one is an Aruk, the other is a Sligg (Reaper, you need to make more Sliggs, please).

Here is Rico's dynamite paint job on the illustrious Colonel Apa Pok:



He fits in great in the campaign, and as I mentioned, he comes with two hilarious henchmen who often do more harm than good! Here are the three of them together:



We adapted Savage Worlds' excellent follower rules to create a special Merc Captain edge for Apa so he could have two Henchmen at the Seasoned level. It has worked out fine so far.

So I got the itch to return to this campaign, and I was looking through the character sheets and saw Apa Pok's sheet, and I realized that I really wanted to paint up some Quar of my own to use in the game. I promptly traded Rico unpainted metal for unpainted metal, and took possession of 5 Quar troopers. I also popped onto Zombie Smith's site and ordered a couple of their excellent Quar Militia troopers.

Anyway, here's my first test-paint on the Quar. I have to say, these figures are very cool, and fit my campaign very well.











And here's a comp shot for some scale with a normal 28mm human figure:



Anyway, more Quar to come over the holidays, I hope!

Thanks for reading!

--Scott