Stu and I played part one of Damned Cities, the second volume of the Haarlock's Legacy series for Dark Heresy. I found this one a little harder to adapt to the Techno-Fantasy Adventure (TFA) skirmish RPG rules I am working on, but once I made a few key decisions, it worked out well.
We completed two games in around 2.5 hours, and that included eating a frozen pizza along the way!
In this session, we arrived on Sinophia Magna. While nobody bothered to meet us at the space port, we hitched a ride into the city on a merchant's canal barge. We were promptly ambushed by a group of Undertow gangers led by a two-gun bravo named Devo. Yes, I know. Crash and whip.
Anyway, we fought them off and sent them running, while taking no losses.
In the second scenario, we followed a lead to the rundown Section XIII of the city. There we tried to interview (and ultimately rescue) a dreg named Sokken. But someone else had bad things in mind for the mysterious wretch. This party sent Warp-crafted zombies called Risen after him, and us, since we were in their path.
They proved too much for us, and we were forced to flee! We had to leave Sokken to a terrible fate. But we got to know our enemy a little better.
Here are some pics!
We learned a lot rules-wise. Number one lesson, the rules are pretty good! I know that might sound weird coming from the writer himself, but they really are fun and highly adaptable. So that's good. We also fine tuned the retreat rules and they work very well now.
We tested the Gunfighter trait and that worked Ok, but we did take Devo out pretty quickly.
Ultimately, I am very happy and confident that we'll be starting layout soon!
Thanks for looking!
--Scott