I love DC Comics'
Suicide Squad; I've been a fan since its second incarnation began in the late 1980's. I once ran a
Silver Age Sentinels campaign that mimicked the Squad's setup: a group of super-villains get recruited by the government to go on dangerous missions in exchange for the commutation of their sentences. Many of them did not live long enough to enjoy freedom. Some liked the missions so much they stayed on.
Anyway, I thought it might be cool to run a Marvel version of this. I know they're sort of doing this now with Thunderbolts, but at this point I have little use for the Bendis-verse and its overwhelming post-modern cynicism. I'd rather set the adventures back in the late 1970's - 1980's when my own comic fandom was at its zenith. What rules should I use? Well, I think
BASH UE will work just fine for this. Author Chris Rutkowsky strikes just the right tone with his rules. They possess plenty of depth while still allowing for easy character generation, and they're miniature friendly.
So the premise will be
Villain Mission Force, where a cadre of
lesser villains is recruited by a shadowy benefactor to go on missions to take out generally bad people, or destroy high-value targets. So the team might be sent to take out a fellow super-villain, a sadistic dictator, or something else entirely. I'll borrow from the old
Serpent Society concept and have the VMF use the
Vanisher to grab a villain from prison if he or she agrees to the offer of mission service for freedom.
I also envision the game itself as episodic in nature, a series of loosely connected one-shots where players might not always play the same villain from session to session (but they could if they wanted to). In this way, the VMF uses differing line-ups to confuse anyone who might want to trace them back to their source.
My goal would be to get a bunch of Heroclix figures and re-paint them to use for the game, thus providing my players with a pool of villains to pick from. Each villain would get a BASH character sheet that would include some shirt pocket notes on how he ought to be role-played, and the players can take it from there.
To start myself off I delved into my smallish collection of Heroclix and re-painted two of my favorites: Constrictor and Mr. Hyde.
Here they are:






Mr. Hyde touches the upper edge of what I might consider "lesser" super-villains. He's pretty strong by super standards (lift/press 50 tons according to the
OHOTMU), but he's never been terribly successful or dangerous. The closest he's come to being major is almost nuking NYC (you should track this story down in the immortal TPB
Captain America: War And Remembrance) and participating in the gang-up beating of a drunken Hercules. I think he passes the eye test for this. Constrictor is exactly what I am looking for. Gimmick costume, looks cool, checkered, almost anti-hero past. Just as an example of a villain who I consider too powerful or major for this VMF, I would say
Blastaar. Another obvious one would be Kang.
The other issue is the figure. The character must have an at least passable 'Clix figure for him. It's weird, I think many of the older sets are better than the current ones, on the whole. The new machine sculpting creates strange scale issues and some unfortunate minis. That's not to say that there are not some great new 'Clix coming out, but I just find the scale and quality to be very uneven now.
Anyway, if you have some suggestions for the VMF, fire away! Remember, the 'Clix has to be salvageable for inclusion in the project. Figures I already have on my painting table for re-working are:
- Boomerang
- Wild Child
- Owl
- Trapster
- Sabertooth
Stiltman (need to get the figure!) is another one who comes to mind that fits perfectly. Let me know some other names!
Thanks for visiting!
--Scott