Saturday, April 21, 2012

Dungeon Delve Design Log: Save vs. Petrification!

I thought that I would check in from time to time and discuss the rules for Goalsystem Dungeon Delve (GDD) as I develop them.  Right now I am knocking out the extensive monster building section by adding a host of creature powers. These powers will allow players and GMs to model all sorts of classic dungeon threats.

A favorite of mine from my days as a youth has always been the Medusa.  I remember seeing Clash of the Titans at Mt. Oliver Theater in the summer of 1981. I was 11, and the Harryhausen Dynavision effects blew me away!  Flash forward 4 years and I was playing lots of MERP, Rolemaster, and then D&D. I was always horrified at the prospect of my character being petrified and left behind.  And I wanted to bring some of that feeling to GDD, so of course, we'll stat the Medusa up for the game, and include a nifty Petrification power for use with her and other famous monsters like the Basilisk and Cockatrice.

Here's what the power write-up looks like so far:

Petrification
Type: Attack
Effects: This attack can turn its target to stone! The default version of this attack is close combat, but it may be upgraded to a 10” range for additional points. The upgraded ranged version may still be used in close combat as normal. Either way, the attacking model makes a prime trait check versus the target’s Defense. If the attack hits, the attacker rolls his prime trait again (plus any carried dice), this time versus the defender’s Class trait. If the attacker wins this opposed check by 3+ goals, the target is petrified, and also suffers 1 Wound. A petrified model and all of its possessions count as a statue. It may not move, attack, or otherwise interact with its environment. It does provide cover to models in base contact, but itself is immune to any further damage effects from any cone or radius attacks.
Range: Close Combat or 10”
Cost: 15 pts. or 25 pts. for the ranged option 


I also thought it might be fun to make up some petrification counters, so I grabbed a couple of figures from my unpainted minis bin and here's what I turned out:





 I photographed the figures in my War Torn Worlds Ruinopolis modular ruin system terrain. Great stuff for Dungeon battles. 

Look for more GDD design logs coming soon! 

Thanks for visiting! 

--Scott

2 comments:

  1. Fun post. But instead of counters for creatures turned to stone, have a can of Flec-It handy. Then when a player character gets turned to stone, spray it with the Flec-It. Talk about being horrified at the prospect of a character being petrified.

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