Thursday, June 13, 2013

Zannark, Initiate of the Sapphire Lodge

Finally finished my sorcerer character, Zannark, Initiate of the Sapphire Lodge.  This mysterious and dynamic figure will make an ideal NPC or player character in any fantasy game, including Pathfinder!

Check him out!





Facing off against a Tiefling I painted a few years back! 
Thanks for visiting!

--Scott

Monday, June 10, 2013

SuperSystem: A Henchmen Development

Last week I worked up some SuperSystem stats for the models in my buddy, Rusti's kickstarter for Crossover miniatures.

In doing so I developed a new way to do lower-powered henchmen groups and still keep them at 85 pts.

Here it is:


Another Wave
BP Cost: 15 pts.
AP Cost: n/a
Effects: Only Henchmen groups may possess this power. When a henchmen group possessing this power loses its last member, it reforms at full strength at the beginning of the next combat round within the owning player’s initial deployment area, or if there was no clearly defined deployment area, place the group anywhere on the table, but not closer than 15” from any enemy model. 
Ok, based on some excellent feedback and suggestions, here is another version of Another Wave:

Another Wave
BP Cost: 10 pts. + 5 pts./lvl.
AP Cost: n/a
Effects: Only Henchmen groups may possess this power. Any time a henchmen group possessing this power loses its last member, it makes a Resolve + Iron Will check with a difficulty based on its level. If it passes the check, it reforms at full strength at the beginning of the next combat round within the owning player’s initial deployment area, or if there was no clearly defined deployment area, place the group anywhere on the table, but not closer than 15” from any enemy model.  If the player fails the check, he removes the henchmen group from play as normal and they’re gone for the remainder of the scenario.


When a player purchases this power for his henchmen group, he selects a level and pays the additional cost.  The level determines the difficulty number for the Resolve check to reform:


Level 1 = 4 goals (5 pts.)
Level 2 = 3 goals (10 pts.)
Level 3 = 2 goals (15 pts.)

Again, it still needs some testing; if you're a SuperSystem player, give this rule a shot and see if you like it!  

Thanks for visiting! 

--Scott

Sunday, June 9, 2013

Off The Shelf: Reaper Wererats

Continuing with my series of posts showing off minis from my collection that have not yet made it to the blog, we have Reaper's excellent Wererats!

These guys played a big role in my Teen D&D Westbrook games I ran for the library back a few years ago.

Sculpted by Jason Weibe, these figures represent quintessential wererats, deadly foes for low level parties!





Thanks for visiting!

--Scott

Friday, June 7, 2013

Off The Shelf: Otyugh

Back in the late 1990's WotC released Chainmail and a host of awesome minis for it.  One of my favs, and really one of my best uses of the old dip method of painting, was the Otyugh.

Check him out!





That garbage eating aberration will make short work of that lone warrior for certain!

Thanks for visiting!

--Scott

Tuesday, June 4, 2013

Model For My Sorcerer

In addition to running Pathfinder at my local shop, I have been thinking about it a lot. Reading various sourcebooks and basically immersing myself in the PF RPG helps me to keep my enthusiasm and interest level high. 

In keeping with this, I decided to make myself a PC of my own.  I rarely play spellcasters, so I thought it might be fun to build a Sorcerer.  It will get me more familiar with the spellcasting rules and provide me a fresh angle on the game.  Whenever I make a PC for a game like PF, I think of what sort of mini I will use to show him on the tabletop.  I immediately went to Reaper and found this guy:


So now I am hoping he shows up soon because I am raring and ready to go to get some paint on him!

Once he's done I will show him off here and also discuss some of the decisions I made in designing him as a 1st level Sorcerer in PF. 

Thanks for visiting!

--Scott

Thursday, May 30, 2013

15mm Fantasy Adventurers: The Wizard

What's fantasy without magic?  This time up I have completed the 15mm Wizard. I went with red robes and cap for this guy--he's true neutral and pretty mercenary, so he is a member of the Esoteric Order of Ember, a group of fire mages who sell their services to the highest bidders.



He likely he has a few scrolls in that pack! 


Thanks for visiting!

--Scott

Wednesday, May 29, 2013

15mm Fantasy Adventurers: The Fighter

A while back I acquired some 15mm fantasy figures from Noble Knight Games. This past weekend I got to thinking it might be cool to paint up a traditional adventuring party in 15mm.  Today I am featuring my Fighter!




Heavily armored in plate, I envision this guy as a questing Knight Errant, and the anchor of the 15mm adventuring party.

Next up, the Wizard!

--Scott

Saturday, May 25, 2013

RAFM Planetary Militia

RAFM's venerable 15mm sci-fi line never ceases to impress me.  I have painted several of the minis from this pack over the years, and here's two more I just added this week!


Foundry paints Quagmire serves me well for uniforms. 




Thanks for visiting!

--Scott

Thursday, May 23, 2013

Crossover Kickstarter

One of my painted Crossover minis!
  If you love superhero miniatures like I do, I would urge you to support the current Kickstarter for Crossover Miniatures.  I plan to do so myself!

If interested, go here to support the KS! 

If Rusti seems interested, I intend to provide official SuperSystem 3rd ed. stats for all of the characters and minions in the KS.  No matter what, Crossover's second KS marks the kind of project that Kickstarter was made to encourage.

Thanks for visiting!

--Scott

Monday, May 20, 2013

Second Khurasan Assault Crab Alien

Managed to finish a second Khurasan Assault Crab alien this weekend--this one with slightly different colors!

Check him out!




As you can see, my first effort def. has more muted tones.






Thanks for visiting!

--Scott


Friday, May 17, 2013

Khurasan Carapace Alien

I've had a pack of these Khurasan aliens for a while, so I finally got a chance to try a a scheme on one of them.

I've always been partial to green and purple!


I think I will go back and blacken/weather the "business" end of the scorpion tail--he probably uses it a lot!



For anyone wondering, I based him on a plastic Penny from that set of plastic U.S. Coins I blogged about last year.  I plan to use these plastic bases a lot more--the Dimes and Pennies will make ideal bases for 15mm.

Thanks for visiting!

--Scott

Tuesday, May 14, 2013

Giant Rat For 15mm?

An old plastic Warhammer Quest rat makes an ideal monster for 15mm use!  I had this guy laying around and I decided to finish him up!  I think he looks suitably menacing for 15mm sci-fi!




Thanks for visiting!

--Scott

Monday, May 13, 2013

Fifth DSG Colonist Done!

Took a while, but the I finally got the fifth Darkest Star Games Colony-15 armed Colonist done.

Check him out!




Thanks for visiting!

--Scott

Wednesday, May 8, 2013

Chronopia Swamp Goblin

This weekend I got some paint on a Chronopia Swamp Goblin warrior I had sitting around.  I used a technique where I applied inks, then before they set up, I would gently brush most of them off using a damp brush. I should add that I used a white primer on this guy, something I almost never do!

Worked well on the flesh, I think!





Thanks for visiting!

--Scott

Tuesday, May 7, 2013

Off the Shelf: Heavy Gear Sabertooth Northern Gear

I painted this one a few years ago, but never featured it here, so now as good a time as any!

It's a an older generation Heavy Gear metal model, from the original run of 1/144th scale Gears.






The Sabertooth is a medium Gear used by the Northern forces.  I used a combo of Vallejo yellows for a desert scheme.

Thanks for visiting!

--Scott

Sunday, May 5, 2013

BattleTech Alpha Strike Announced!

 Catalyst Game Labs made my day last week with the announcement of Alpha Strike--a fully realized, hard-copy version of the Quick Strike rules I love so well to be released by Gen Con.

Brilliant!

If you want more insight into how Alpha Strike differs from traditional BattleTech, and to take a look at some of the 'Mechs I've painted, check some of my previous posts on Quick Strike here.

Thanks for visiting!

--Scott

Friday, May 3, 2013

Off The Shelf: Gul-Hahn The Half-Orc Monk

Years ago we all played in my buddy Brian's D&D Age of Worms campaign, and I played a Half-Orc Monk named Gul-Hahn.  I'm told he was an expert negotiator!

If my upcoming Pathfinder game is half as good as Brian's game was, I'll be very happy!

If Reaper recasts this figure in Bones, I will paint him again!

Thanks for visiting!

--Scott