Monday, December 7, 2009

The Robber Band: Long-Connie

Here's the second member of the Robber Band, Long-Connie!










Long-Connie
Affiliation: The Robber Band
BP: 85
AP: 12
Attributes
Strength 3 Agility 5 Mind 6[1] Resolve 4
Powers/Character Mods
Armor x 3
--Super x 1
Banter x 3
Elasticity
--Parachute
Flare (Mind-based)
Mental Acuity x 2
Super-Mind x 1
Vitality: 7


Sarah Cohen was a low-level meta-human who used her abilities to befuddle victims and swindle them out of their life's savings. She eventually attempted a few bank jobs where her dazzling voice earned her some quick cash, but her lack of physical gifts made her easy prey for the heroic Tarantula and Mindhawk of the Defenders-5. After her second stint behind bars, she swore she would never engage in super-crime again. Then she met Daddy Wrong-Legs and fell instantly in love.

It didn't take the smooth-talking stretcher long to convince Cohen that his amazing, mutating resin could make her tough and elusive enough to embark on a new life of crime. True to his word, the miraculous resin Agent-S transformed Cohen and she became Long-Connie! Now her hypnotically powerful voice and gift for gab were enhanced by increased resistant to harm super-pliability. She became one of the founding members of the Robber Band, and went on to help Wrong-Legs recruit the rest of the team.

--Scott

Sunday, December 6, 2009

Daddy Wrong-Legs: Leader of the Robber Band!

Got some work done on the first three members of the Robber Bands, my all-elastic, villainous team for the local SuperSystem campaign at Phantom of the Attic.

First I'll show the leader of the crew, Daddy Wrong-Legs, and provide his SuperSystem stats for your perusal. As I mentioned in the last post, he's a Reaper Chronoscope figure, and the only non-SuperFig in the team.












Daddy Wrong-Legs
Affiliation: The Robber Band
BP: 85
AP: 10
Attributes
Strength 4 Agility 5[1] Mind 5 Resolve 4
Powers/Character Mods
Combat Prowess x 3
Combat Reflexes
Elasticity
--Parachute
Escape Artist x 1
Force-Field x 2
Instant Stand
Melee Attack x 4
--Super x 1
Super-Agility x 1
Vitality: 9

Brilliant bio-chemist Spiro Cignetti exposed himself to an experimental polymer resin he had recently developed. The substance was known as Agent-S, and he had developed it for the Ace Chemical Corp in association with a military contract to come up with armor plating that could better absorb kinetic impacts. Always prideful and volatile in the lab, Spiro struck a careless assistant who spilled a small amount of the experimental resin on the floor. The last in a long line of actions that crossed the company's line of good conduct, Cignetti was suspended until his actions could be reviewed.

Not wanting to wait for what he guessed would be his dismissal, he sneaked back into the lab after hours and attempted to abscond with a large sample of Agent-S. He was spotted by guards, and thinking he was an industrial spy, they fired on him as ran by a large window overlooking the facility's dock-side bay window. The bullets struck home and knocked Cignetti through the glass and into the water below. Dragging himself from the cold water with the cask of chemicals still in his hands, he desperately doused himself in the weird substance, hoping it might close his wounds and staunch the bleeding.

It did much more than that! He mutated and developed elastic powers similar to some of the heroes and villains he'd seen battling the aliens during the invasion of Earth. He decided to use the chemical and make his own team of super-humans. They would take what they wanted with their newfound and enhanced powers. They would become the Robber band!

--Scott

Friday, December 4, 2009

Nobody Asked Me, But...

Just some random musings to place a bow on this past week's gaming activity (or inactivity, as the case may be.)

  • Put the finishing touches on some Merc painting for a very nice fellow named Nick B. I don't normally paint for people any more, but he wanted a bunch of Orks as a Christmas present for some family members, so I cranked out a nifty little 40K army for him. No pics. They look a lot like my own Orks, but with blue accents instead of red.
  • Work continues apace on the company-level 15mm sci-fi rules I am working on. Also got to see some pics of the first greens and they look very nice. Can't share them as of yet, but I think many 15mm sci-fi fans will applaud another source of great infantry.
  • Did I mention we'll be doing some walkers, too? Well now I am mentioning it. I'll have a gander at the first batch of those this coming week. They'll be a mix of resin bodies with metal legs and arm-based weapon mounts. No hands or obvious close combat weapons on these guys, and they should be low-slung affairs, with low centers of gravity. We'll see!
  • SuperFigs and SuperSystem maven Charles Hiber (the man who created the Glock-Roach!) is planning an early 2010 SuperSystem 3rd ed. campaign at my local FLGS, Phantom of the Attic, here in Pittsburgh. I think I am going to run a villainous, all stretchy team I'll be calling the Robber Band. The 5 figures I plan to use are: Elasti-Ape, Elasti-Woman, Stretcharm, one of the Plasti-Men, and Reaper's awesome Chronoscope super, Blubbery Rand . I already have a nicely painted "alternate" Elasti-Ape ready to go. The other 4 I will paint anew, with new color schemes and such. Making a team of all stretching characters has long been an idea of mine. I'll post pics as I paint them up!
  • My lovely wife, JoAnn, has caught the superhero bug and teamed up with my buddy Rico's wife, Carrie, to make Kiddy Kapes! These awesome, original creations can be seen and purchased online at their Etsy Store. I'm really proud of JoAnn, and she's done an amazing job on these awesome capes! Perfect for holiday gift-giving. Note: Kiddy Kapes do not actually convey the ability of flight.
That's all I've got for now. I will try to post some miniature pics this weekend.

--Scott

Wednesday, December 2, 2009

AE-Bounty in 15mm?

With Critical Mass Games' impending release of their Alien Mercs figures, it could be possible to play some wonderful looking games of AE-Bounty in 15mm. Two great tastes that taste great together?





These awesome minis are for sale beginning 12/21/09. Now if Darkson would just get AE-Bounty released (nudge-nudge), we can get the action started!

--Scott

Sunday, November 29, 2009

Race Bannon in 15mm?

Well, maybe...















This GZG mini slightly resembles a 15mm sci-fi Race Bannon from Johnny Quest.

--Scott

Saturday, November 28, 2009

Starblazer Adventures

Well, after quite some time discussing it I got to run a chargen session with Starblazer Adventures on Friday night. I've got four pretty interesting player characters to work wih, so we'll see how it shakes out.

I am using the rules to run a Star Hunters campaign, where the player characters act as intergalactic bounty hunters tasked with tracking down war criminals from a recently fallen religious dictatorship. My party will consist of a grizzled merc with some terrible sins in his past, a psychic soldier from some forgotten meta-program, a twisted scientist/medic with a penchant for close-up saw work, and a re-programmed pilot robot who once worked for the very people they'll be hunting!

Neat bunch. We'll see if the group can get a handle on the rules. There's a lot there to latch on to, but it is very different from other games we've played. The more I read the book, the more sanguine I become!

--Scott

P.S. And yes, we'll be using miniatures. So I will have cause to share some pics when I get a chance!

Friday, November 27, 2009

Too Big for 15mm?

I've had a Grendel resin-cast hover tank for years. Since I've been heavily back into 15mm sci-fi, I painted it up thinking it might be ideal as a Grav AFV for some of my troops, or as a patrol vehicle for Starport 3030.

Then my buddy Aaron commented that it looked a bit large for 15mm. I'm not very sure myself. It was originally sculpted for true 25mm sci-fi. It looks dynamite with WEG's old metal Star Wars line, and it looks pretty good with my old Blade 20mm sci-fi troops--the Blade guys are now sold by Liberation Miniatures, and they are exquisite 20mm sci-fi miniatures.

Still I am thinking, why can't this work as a really big AFV for 15mm? So I thought I'd take some pics and ask the folks who follow this blog to give me some feedback. Any thoughts on the matter?










Let me know what you think!

--Scott

Wednesday, November 25, 2009

Tuesday, November 24, 2009

Starport 3030--More Denizens...

In between working on the 15mm company scale rules and revising all of the existing SuperFigs write-ups, I did manage to paint a few more 15mm sci-fi minis for myself.





There are no inks or washes on the above model. I painted him "Foundry style" using some mild blending techniques. Not a bad scheme at 15mm!






Also a RAFM miniature, this second guy was painted using the traditional wash and highlight method. I need to bring the piping on his pants back up a bit.





The Servobot is homemade from some cut up plastic Tau bits. The second pic has him next to one of the RAFM Space Vixens.

More to come, as I should have some extra time this week!

--Scott

Friday, November 20, 2009

SuperSystem 3rd ed. Releases Sunday, 11/22!

We're in position for a release of the PDF this Sunday. Check the Shameless Commerce section in the lefthand corner of this blog for details on our two PDF purveyors!

--Scott

Wednesday, November 18, 2009

GZG Bulldog Truck

The denizens of Starport 3030 need some more transport. This is a start! The model is the GZG V15-40A Bulldog Truck.



The cab gun is not glued on, so I can pop it off for scenarios that do not call for an armed vehicle.



It's all metal and quite nice. Very little flash and assembles easily. My next GZG order will include some more hover cars and vehicles that could be used in either a civilian, police, or military role.

--Scott

Monday, November 16, 2009

Blue Garn (15mm sci-fi)

Most of my Garn are reddish brown. I decided to do one specifically for Starport 3030 that was a different color, and I went with Blue. I am thinking he's a regular denizen of the port. Perhaps a bounty slayer or some kind of military muscle for hire.









Below I've got him side-by-side with yet another great RAFM Traveller figure. That line is aces!




--Scott

Sunday, November 15, 2009

Another Batch of 15mm Sci-Fi

As I work on the larger task of writing a set of company-level sci-fi rules, I keep winnowing away at my pile of unpainted 15mm sci-fi skirmish models.

While rooting through some of my unpainted small scale stuff I also came across some Pendraken sci-fi stuff I bought more than 8 years ago. Among them were a pack of robots that make ideal work bots and companions for 15mm sci-fi figures.









As you can see above I got two painted. One is a cleaner model, likely used indoors and property of someone of means in the starport. The other is quite weathered and likely spends its days toiling in the hot sun or driving rain. I imagine that in a pinch either could muster some energy attack to protect their masters.

Below is a size comparison with a RAFM Traveller tech mini. She makes a great customs agent or techie of some kind.




Here's another RAFM Traveller tech-type. I painted her in the same color work uniform as the model above.



I am steadily populating the landscape of Starport 3030 with some cool 15mm personalities. More to come this week!

--Scott

Wednesday, November 11, 2009

Great Day for Cosmic Comics!

If you like cosmic supers, and anyone who reads this blog regularly knows I do, today was a very good day.

Realm of Kings: Imperial Guard came out from Marvel, and DC released issue #10 of R.E.B.E.L.S.

Both books feature top-flight creative teams and tie into larger stories. They get my highest recommendation!

--Scott

Monday, November 9, 2009

Final SuperSystem Cover Image

Here it is with the spiffy official logo!



Kudos to artist Joe Urban and layout man Dan Yauger for their fine work!

--Scott

Sunday, November 8, 2009

15mm Sci-Fi Skirmish

Ever since the days of the Traveller RPG folks have used 15mm figures in skirmish and role-play. I am slowly building a collection of 15mm sci-fi minis that will allow me to do the same.

One thing I've discovered, and it should have been obvious to me, is that 15mm figures paint up really fast--there's just less area to cover!

I knocked out 6 yesterday. Check them out!









The figures are a mix of RAFM and GZG space pirate types.

I also did this little runabout grav car from GZG:








My goal is to populate an entire star-port full of 15mm sci-fi figure. Should be fun!

--Scott

Thursday, November 5, 2009

SuperSystem Cover Art Revealed!

Hey, folks! We're getting closer to the release of SuperSystem 3rd ed. Here's a sneak peak of the cover painting by Joseph Urban. The logo is just a place holder--we'll be using our traditional orange and yellow logo for the final version.



This great piece depicts a battle between Thunderfist and the Ego-Bot!

We're finalizing the layout now, so a November 22 release looks good. I am also working on getting a small number of books printed out in a spiral bound format, with color covers and b&w interiors. Lulu is also an option. We'll see.

Separately, I still have a number of Superfigs model stats to revise for the free PDF release of the Official SuperSystem Teams and Characters.

I'll post more on this when I know it!

--Scott

Tuesday, November 3, 2009

More 15mm Garn

I recently re-based some of my 15mm Garn from Khurasan miniatures. I like them better on their own washers.










The above image is a comparison shot between a Garn and a Rebel Miniatures Sahadeen fighter.

I've got a plan for taking this single basing into account in my 15mm rules I am working on. I'll share more on this when things with the rules have firmed up a bit more. In the meantime, I should be seeing orders arrive from GZG, 15mm.co.uk, and RAFM in the next few days. Brisk business at the PO box!

--Scott