I am pretty much working every day on SuperSystem 3rd edition, adding something here, changing something else there. I've decided to implement some of the changes to the post-battle scheme that I used in Chaos in Carpathia. Unlike SuperSystem 2nd ed. , the post-battle won't be a straight goal roll. You'll first make your Resolve goal roll, and for every 2 goals you score, you get a +1 to a D6 roll on one of two tables, KO and Coup de Grace. The latter tables carries a -2 penalty for the severity of being neck-stomped by some super-baddie. A good goal roll prior to rolling on this table can negate the chance of dying, but a poor roll means there will be plenty of drama when you roll that D6 and apply the -2 penalty.
The Cosmic Powers special event will still allow you to return from the dead at some later point if you're fortunate enough to have that going when you get gacked.
I think with this system dying will still be pretty rare, but there is more of a real chance of it than in previous iterations of the game.
Anybody think death should be even more prevalent in a supers miniature game? Perhaps I should include optional "enhanced lethality" rules that increase the penalty on the Coup de Grace table to -3 or even -4?
Feedback is appreciated!