Monday, October 11, 2010

Dark Sun Update: TPK!!!

In finishing up Marauders of the Dune Sea, a published adventure from Wizards, I oversaw the first TPK (total party kill) of my GM/DM career. I certainly did not set out to gakk the party, but a convergence of circumstances led to their ultimate doom:

  • They were a 4-man party instead of the standard 5-man group.
  • They had 2 strikers instead of a striker and a defender.
  • They were unlucky.
  • I mis-interpreted a monster power and made a creature too potent for 1 or 2 turns until I caught it.
  • We're all still learning the rules.
I think everyone still had fun, and we will likely take a break from DS and make new characters when we decide to pick it up again.

In the meantime, my buddy Rico is setting up to run D&D Essentials, and we also rolled up characters for Lou's Gamma World game (that was a blast--I highly recommend getting that boxed set ).

I rolled up a Telekinetic Empath with the ability to briefly shift into a pure light form. I'll be using this model from vast repository of painted minis. He'll be ideal for post-apoc action.

That's all for now. Later this week, more painted Dark Eldar!

--Scott

3 comments:

  1. Looking forward to hearing how your Gamma Adventures go.

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  2. First, nice one. I remember my first TPK...

    Second, I love the fig. Do you remember what it was called other than Deadlands/HoE Limited Edition?

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  3. The figs were only available from Pinnacle if you ordered a T-Shirt and rulebook combo pack when HOE rules first came out.

    They might still have the molds, or Jeff Valent may have them. He was a Mutant something or other. He's one of the character archetypes from HOE rules, and I no longer own them, so I can't say for sure.

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