Sunday, May 6, 2012

Goalsystem Delves Design Log 6: And The Dead Shall Rise Again

The concept of resurrection has always been a big part of the dungeon fantasy genre. The companions laboring to bring a favorite comrade back from the dead can become a quest unto itself.

In GD we handle resurrections in the Recovery Phase. This segment of game play occurs after the Adventure and encompasses the players taking their characters on side-quests (Excursions), fencing loot, buying new items and gear, earning coin through mercenary work, and yes, resurrecting dead adventurers.

Here's a rules excerpt to better explain what this entails:

Resurrect A Comrade
Dead characters can be resurrected, but it’s not easy, or cheap!  The character attempting this task subtracts 2 from the PWS and makes an Arcane Trap/Task check based on his Class. Add +1 if this is not the first Recovery phase following the character’s death.

Arcane Trap/Task
Class                      TN#
Mage, Priest             5
Ranger, Druid            6
Thief, Fighter             7

If the character succeeds his dead comrade returns! The resurrected character permanently loses 1 Fate point due to his ordeal, but otherwise returns as normal. If the character fails, the fallen character remains dead.  


As you can see, accomplishing  a resurrection is not easy!  We wanted a cool piece of art to go with this bit of rules, so we asked one of our artists, Josh Dahle, to do a resurrection piece for us.  And man, did he ever! Check it out! 




You're going to love the other stuff Josh is doing for the book! 


Thanks for visiting! 


--Scott

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