3025 was a very good year. At least as a 16 year old kid in 1986, it seemed so to me. That's when I first bought the
BattleTech Technical Readout 3025, a very dog-eared copy of which I still own today:

Perhaps it was the Duane Loose BattleMech artwork combining original designs and some "borrowed" ones from Harmony Gold's RoboTech franchise, or maybe it was the clever writing and arrangement that made me feel like I was reading some futuristic
Jane's publication. I think it was a little of both.
The profiles of famous 'Mech jockeys with each machine's write-up were the clincher. I especially loved the account of Quickdraw pilot "Frownin' Jack" Breslin and his 60 ton Quickdraw, long one of my favorite 'Mech designs.

That quirky Quickdraw was Breslin's life, and as I began to play BattleTech and later other sci-fi and fantasy games, I adopted those sorts of role-play elements into my gaming more and more.
Here's a pic of an Ostroc and Quickdraw I painted two years ago:

In 1996, after having been away from miniature gaming for a few years, my interest in the hobby became re-invigorated by the arrival of
Heavy Gear and Dream Pod 9's
Vehicle Compendiums.

It took a while, but now dP9 finally has a line of miniatures to live up to the amazing material contained within these two books.
As gamers we'll spend just a small portion of our time
actually gaming. It's the time spent reading, talking, and thinking about gaming that can be the most fruitful and fulfilling way of filling the gamer's existential vacuum. That's where books like the
Technical Readout and
Vehicle Compendium come in.
I have no doubt that the hours I spent pouring over the
BattleTech Technical Readout 3025 represented formative moments in my gaming life. It's a testament to this book's magic that I can still pick it up today and lose myself in its yellowing pages.
In my mind, 3025 will always be a very good year indeed!
Thanks for visiting!
--Scott