Wednesday, January 18, 2012

Heavy Gear: Bear

I've been messing around with RoboFire again, and I want to try a few new wrinkles out in the rules. Some of the stuff I want to do will occur in 15mm, and I ordered some Rebel miniature HAMR suits for that.

In the meantime, to scratch my mecha itch I pulled out another Heavy Gear mini from my backlog. This time a Bear to go with the Mad Dog-R I painted last May. This batch of minis is part of a slow-burn Northern force I am putting together. The idea is that they would be deployed in a mountainous area. Anyway, the Bear represents a successor variant on the Mad Dog chassis.



And here are some shots of the pair of Gears together:







As Gears go these would be considered older models, long ago outgunned and out-developed by the high-tech Grizzly.

I've got another two-pack of these guys to go, and the nice thing about it is you get the parts to build two full models, and can do one of the three variants: Mad Dog R, Bear, or Den Mother. Next I'll do a Den Mother. I may do a Hunter or two first, as any good unit should have some standard trooper Gears.

Thanks for visiting!

--Scott

8 comments:

  1. Robofire is exactly what I want to use for my huge collection of both RAFM gears and DP9 gears. Can't wait to see what changes you may be working on. Makes me want to scratch my mecha itch. Looks great.

    ReplyDelete
    Replies
    1. Thanks, Ken! I will send you guys out and update. I am working on a rules module that will allow players to run ExoSquad style games. This will incorporate some skirmish rules for when your pilots are outside of their mechs, and some other stuff.

      Also, I am adding in scenarios to the general rules, and terrain generation for randomly generating a battle field. If you have any other suggestions let me know.

      Thanks!

      Delete
  2. Great work! I love DP9 gears, just not the prices.. I've been working on some more stuff for my 6mm mech game. Robofire should work well with it all.

    ReplyDelete
  3. Infantry! I know we've talked and you've wanted this to be more mech on mech, but I've fiddled with treating infantry a bit like other Goalsystem rules treat henchmen. So far, working good. I was actually going to do a game this Thursday or Robofire!

    ReplyDelete
  4. The problem with treating them as other GS henchmen groups is they then have as many hits as most vehicles, and that does not feel right to me. Not sure what the answer there is.

    ReplyDelete
  5. Ahh, but it should feel right. Infantry are notoriously hard to dig out. That's why you can't take terrain (especially cities) with just tanks. Many a Battletech Mech was taken down by a lowly scrub with a missile launcher. When we've played with infantry groups of 4-5, you can use that concentrated fire, but only up to Medium range. Infantry is forced to close to do real damage. One hit removes a stand. Their effectiveness drops considerably with each hit. Otherwise, they seemed useless. There will always be need of ground pounders. Besides tactical reasons, Mechs and tanks are expensive. Grunts are cheap.
    Also, we experimented with "Knock back" from SS as representation of falling back and regrouping. Still tweaking but promising.

    ReplyDelete
    Replies
    1. Ok, Baron, you've convinced me to see your point of view! Just curious, the way you're playing it, does a "5-man" henchmen group of infantry mean 5 stands with x-number of guys on each stand?

      I could see this working for smaller scale, and in the 15mm plug-in I am working on I could see it being 5-men = 5 separately based 15mm troopers. I am also assuming that "Tough" would not apply to infantry using these mechanics.

      I will work on this.

      Keep play-testing!

      --Scott

      Delete
  6. 4-5 Stands. Each stand is a squad. They activate as a group like henchmen. Each "hit" removes a stand. Your "Power Infantry" are tough/veterans, so take 2 hits. We experimented with one stand in the group having a heavy AT power. When that stand is eleiminated (like a system check) that power is gone. I'll take pictures tonight, but until then:
    http://baronvonj.blogspot.com/2011/11/holiday-painting.html

    ReplyDelete